Shooting the Moon in Hearts
What does shooting the moon mean?
Shooting the moon means taking every penalty card in a single Hearts hand: all thirteen hearts and the queen of spades. Instead of scoring 26 points yourself, the run inverts the hand — each opponent takes 26 points and you take zero.
It is the most dramatic swing in the game. A player sitting on a losing score can pull back into contention with one successful moon, which is why experienced tables watch for it constantly.
How shooting the moon is scored
Standard scoring gives each of the other three players 26 points while the shooter takes none.
A common alternative — sometimes called "new moon" or subtraction scoring — lets the shooter subtract 26 points from their own total instead. Most tables allow the shooter to choose whichever option hurts opponents more, with one restriction: in many house rules the choice cannot push another player exactly to the losing threshold and end the game on a technicality. Agree on the version before the first deal; this site uses the standard add-26-to-opponents rule.
Hands worth attempting it with
A moon attempt needs control. The classic shape is a long, strong heart suit (A-K-Q of hearts backed by length), top spades that can absorb the queen safely, and an early void that lets you take command of the lead.
Weak attempts fail on a single stray trick. If an opponent wins even one heart, the run collapses and you usually eat a heavy score. Count your sure winners before committing: most successful moons are decided in the first three tricks, when the shooter quietly wins cheap tricks loaded with points.
How to stop an opponent from shooting
Watch for the warning signs: a player who suddenly wants penalty cards, wins a trick with a high heart voluntarily, or leads high cards with no apparent fear of points.
The defense is simple but must be timed — take one heart. A single point card in any defender's pile ends the attempt immediately. Strong defenders hold one mid-range heart or a guarded high card late in the hand precisely for this purpose, even when it costs them a point or two.
The queen of spades and the moon
The queen of spades is the pivot card of every moon attempt. The shooter must capture it, so defenders who hold the queen can often decide the hand: dropping it on a defender's trick ends the run instantly.
If you hold the queen during someone else's attempt, the safest play is usually to keep it guarded until you can place it on a trick the shooter cannot win — or take it yourself, since thirteen points beats twenty-six.